This guide walks through the core workflow: describe what you want, review the result, and export or preview it in your engine.

Step 1: Write a prompt

Open the project and describe the scene or asset you want to create. Be specific about style, camera angle, and key objects.

Character creator start screen with prompt input

Example:

“A forest ranger hero with a green cloak and wooden staff”

Step 2: Review and revise

Inspect the generated output. Adjust the prompt or settings until the result matches your vision. Use revision rounds instead of starting over.

Review screen showing generated character and revision controls

Animation preview loop of the revised character

Step 3: Export

When you are satisfied, export assets in a format your engine supports (sprites, tilesets, or scene packages). Drop them into Unity, Godot, or your toolchain of choice.

Export screen with download options for game engines

Your assets are ready to use in the next build of your game.